Core Animation for Mac OS X and the iPhone

creating compelling dynamic user interfaces by Bill Dudney

Publisher: Pragmatic Bookshelf in Raleigh, N.C

Written in English
Cover of: Core Animation for Mac OS X and the iPhone | Bill Dudney
Published: Pages: 182 Downloads: 977
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Subjects:

  • Graphical user interfaces (Computer systems),
  • Computeranimation,
  • MacOS X.,
  • IPhone (Smartphone),
  • IPhone,
  • Graphische Benutzeroberfläche,
  • Mac OS,
  • Cocoa (Application development environment),
  • Computer animation,
  • Cocoa (Programm)

Edition Notes

Includes bibliographical references (p. [177]-178) and index.

StatementBill Dudney
SeriesThe pragmatic programmers, Pragmatic programmers
Classifications
LC ClassificationsQA76.9.U83 D83 2008
The Physical Object
Paginationix, 182 p. :
Number of Pages182
ID Numbers
Open LibraryOL25087651M
ISBN 101934356107
ISBN 109781934356104
LC Control Number2011280236
OCLC/WorldCa285344138

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Core Animation for Mac OS X and the iPhone by Bill Dudney Download PDF EPUB FB2

Core Animation for Mac OS X and the iPhone Creating Compelling Dynamic User Interfaces by Bill Dudney. Have you seen Apple’s Front Row application and Cover Flow effects.

Then you’ve seen Core Animation at work. It’s about making applications that give strong visual feedback through movement and morphing, rather than repainting panels.

Apple's Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications-more easily than ever and with far less code. Now, there's a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful /5(10).

MacOS X/iPhone: Let's face it, most people will buy a book like that to develop an app on the iPhone (K apps in appStore compared to hundreds of apps on MacOS X. It's also very unfair to write a Core Animation book for MacOS X, then add a dozen pages chapter (no.

12) at the end for iPhone and then add that it's for MacOS X AND iPhone in the /5(21). Core Animation first appeared in Mac OS X Leopard, but actually first emerged from the iPhone software team.

[citation needed] It was shown publicly for the first time on August 7, [circular reference] during WWDC At the Macworld ExpoApple announced that the iPhone runs a specially adapted version of OS X and uses Core Animation.

Apple’s Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications–more easily than ever and with far less code.

Now, there’s a - Selection from Core Animation: Simplified Animation Techniques for Mac [Book]. Core Services Layer.

The technologies in the Core Services layer are called core services because they provide essential services to apps but have no direct bearing on the app’s user interface.

In general, these technologies are dependent on frameworks and technologies in the two lowest layers of OS X—that is, the Core OS layer and the Kernel and Device Drivers. macOS Catalina brings a whole new set of fantastic features to your apps.

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The Mac mini hasn't had a processor update sinceso it's still using 8th generation processors, but it is still going to leave the MacBook Air. QuickTime X introduced a new QuickTime player and will take full advantage of Core Audio, Core Video, and Core Animation. It can record audio and video using your Mac’s built-in microphone and webcam, and it can trim and export for iPod, iPhone, Apple TV, YouTube, and MobileMe so you don’t need to worry about which codec to use.

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To download from the iTunes Store, get iTunes now. For example, AVFoundation, Apple’s modern framework for manipulating audiovisual media, was released for iOS a year before it appeared on OS X. Going in the other direction, Core Animation.